Monday, November 29, 2021

I'm going to see if I can record and export podLife at 1280x720, which I'm hoping Corel VideoStudio can do fairly quickly. I saw a comparison chart and it was the fastest at rendering, so I ordered a physical copy which should arrive on Wednesday. It had a downloadable version, but the activation code wouldn't work with the last downloadable editing software I bought, so I'm not going to risk it again. Hopefully, VideoStudio will work out. Premiere Elements was listed as one of the slowest at rendering and my ancient version of Premiere probably wouldn't cut it.

 I think I'm going to redesign the pod in order to support modular expansion, meaning the pod would gather raw materials with a scoop until it had enough to fabricate an extra compartment, like a sleeping area. I'm probably just going to scrap the current design.

Friday, November 26, 2021

 I downloaded some textures for the pod and edited them, so that they would mirror seamlessly. I wanted to capture my own textures from various things I have, but downloading was more convenient. I still might capture my own, if the ones I now have don't work out, but it will probably be a mix of downloaded and original.



Wednesday, November 24, 2021

 Here's the basic costume for the main character, who will probably be a maintenance/custodian guy who's tired of his job. I might add a few things to it in order to make it look less drab.



Tuesday, November 23, 2021

 I started trying to come up with a design for the pod this morning. This is just a rough model, but the basic design might stay. I'll probably keep the four thrusters, which will be added later, but I'll probably make the pod a bit less round. It just depends on what works best.



Monday, November 22, 2021

The game has been long abandoned, but this blog is being brought back to life because, if all goes well, I'll soon be starting pre-production on a new web series called podLife. It's still in the early planning stage, but things are starting to come together. Details later, as they're fleshed out.