Friday, January 20, 2012

I finished the teaser yesterday, after searching my collection for a while for music to score the end of it with. I wasn't looking for anything specific, just something that would work as a decent lead out. I finally settled on an unused (mostly) part of music that I used in the first episode.

I'll probably start work on the next scene tomorrow.

Monday, January 9, 2012

Started on the teaser for episode 5. Made the planet texture for Elgenia with Terragen and applied it to a sphere in Max. Made an external view of a wormhole opening and the ship coming out of it, then approaching the planet. The wormhole opening/closing sequence, as well as the visibility of it, could be longer, but it'll probably work as it is. We'll see.

Also, composited the shot in Premiere, adding sound effects and music. Still haven't settled on the music yet.

Thursday, October 6, 2011

Wrapped production on episode 4 of Commander Neat. Up next, episode 5, which will be called "Elgenia".

Saturday, October 1, 2011

I wrote and recorded more lines for part 4 today. I'll see about editing them tomorrow.

Friday, September 30, 2011

Part 4 was getting too long for a single part, plus source files for it were piling up, so I exported what I had and counted it as a complete part, but I might add more to it.

Thursday, September 29, 2011

Animated Billy walking away from Jeff's console, towards the control station. Spent a while trying to figure out the best camera angle for it. Had to switch from a shot of static Billy beginning to walk to one of biped Billy actually walking, because of problems with animating bipeds. Also, animated Billy and EB continuing the conversation behind the control station.

I'm having to manually sync the voices to the animation in Premiere because Max seems to not want to render shots with sound again. It was doing it well enough before, but recently reverted to stopping frame animation early. Not sure what's making it do that. Oh, well.

Sunday, September 25, 2011

Finished part 2.5, which is what I'm calling the current scene. I'm going to put it before the scene with Mark and Redd, which I've labeled as part 3. I'm not sure if I want to try to extend that scene. I was going to have the attacking cooties turn on Mark and have him run away, but I'm not sure it's necessary. We'll see.